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Elevates Quartermaster back to Requisitions Officer #6701
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Altitude control wasn't scrapped and is always operational in-game, the altitude control computer is still waiting for map addition, and that's all. |
It's surely taking its time, considering how long it's been |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
# About the pull request Pr contains a lot of req related tweaks that are just too minor and too numerous, and touch the same files, so i just combined them all into one pr. **Adds to ASRS store:** - HIDP, AGM-I grenade boxes - Fragmentation mortar shells **Adds to req vendors:** - External webbings - XM88 ammo packets - XM88 ammo box (will start working when #6693 gets merged) - HPDP WP nade packets - HIDP, AMG-F, AGM-I grenade boxes - Metal foam grenade packets - Flashlight box - 16g breaching slugs packet Chance of ingridients crate to be sent by asrs have been lowered, because it is too annoyingly common, and it's not needed by MST in that quantity. Req clothing vendor now has different backpacks, boots, uniforms. M4A3 HP mags are now in ASRS rotation, with the same chance as M4A3 AP. Added qm fluff locker to qm's office, as well some decor to it as well. Added some paper bins to req area. Tweaked xm88 packet from 90 to 100 rounds. Tweaked hpr holo ammo price in asrs from 3000 to 2000 (normal ammo costs 2000) Package wrapper now has wider selection of crate skins to chose from. Added megaphone use sound and inhand sprites. Made QM's jacket a subtype of marine jacket, which solves numerous inconsistencies between them. Added slightly edited [Quartermaster Creed](https://quartermaster.army.mil/qm_creed.html) plaque to the QM's office, with unique sprite. HPDP nades exist in weak and strong variants, which look the same and have the same name, i made them into CCDP and WPDP, to easily differ them between one another. Combat flashlights now have unique sprites, added combat flashlight ammo box, also tweaked combat flashlight desc. Added QM beret from #6701 Added req vendor animations and sounds. <details> https://github.com/user-attachments/assets/cf0044af-dd51-426f-b268-4db3bdc28d41 </details> Fixed incorrect wall smoothing near req vendors. <details> Before ![StrongDMM_IGQg7eUei3](https://github.com/user-attachments/assets/18a00ade-1c72-47b3-9d7a-166ae58754f5) After ![dreamseeker_ZwOp8phFgu](https://github.com/user-attachments/assets/7ccb383c-05c5-489e-be58-50b2ef17986d) </details> All new sprites by me. # Explain why it's good for the game Just overall fixes, qol and tweaks About xm88, it is the only weapon kit in req vendor that doesn't have its ammo in the ammo vendor, i corrected that About external webbings, it has the same stats as hazard vests, and overall it's literally resprite of it, added it by popular demand. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![dreamseeker_MZ37WeLOCV](https://github.com/user-attachments/assets/83aed7d0-42e9-41b2-ab11-588555ff0f43) ![dreamseeker_CpCiruAFLt](https://github.com/user-attachments/assets/9885c152-0612-49d0-a6ab-c8ddaaa5d44c) ![dreamseeker_Ub8rWA0uB5](https://github.com/user-attachments/assets/bd7b5041-36bc-4564-8f8d-f3a85f2c7507) ![hLotkQil5n](https://github.com/user-attachments/assets/2c6e075f-d2d5-412c-9880-bb32636e8c45) ![Fw2QAWpN7w](https://github.com/user-attachments/assets/fe6a7c40-10e8-46d8-ba9c-2dcc5a970d14) https://github.com/user-attachments/assets/627f87d4-639f-498e-b7dc-5bc13df2aef4 ![dreamseeker_ylaKHIC7Ek](https://github.com/user-attachments/assets/8ced50fb-94b9-4968-9594-7bb153131f26) ![dreamseeker_sScM1xFPkV](https://github.com/user-attachments/assets/d615f6c6-ec05-4cbd-883d-6f106bf1cfa1) </details> # Changelog :cl: add: HPDP strong and weak are now CCDP and WPDP, CCDP now has unique packet sprite and nade sprite (no balance changes) add: added combat flashlight box and also combat flashlight unique sprite, tweaked desc to better convey that add: added frag mortar shells to req asrs store add: added qm fluff/spare items locker with some niche things add: xm88 ammo packets and ammo box to req ammo vendor add: added external webbings to req equipment vendor add: added quartermaster beret to qm vendor add: package wrapper now has more crate skins add: metal foal grenade packets add: req vendors now play small animation and sound, also they have small vend delay to fit animation framing add: added flashlight box to req vendor add: m4a3 hp ammo boxes to asrs pool add: HIDP, AGM-I, AGM-F grenade boxes to req vendor and asrs store add: req clothing vendor now has different: uniforms, boots, backpacks add: megaphone use sounds and inhands icons add: Added flat icon support to spritesheets for boxes, ammo boxes, and reagent containers so they display their overlays in vendors qol: remade list in req clothing vendor qol: lowered chance of ingridients crate to be sent by asrs qol: qm jacket is now identical in stats and capabilities to service jacket balance: changed XM88 packets capacity from 90 to 100 (is it needed for correct ammo box calculations) balance: ASRS price of HPR holo target ammo is now the same as the normal ammo fix: fixed HPDP packets not being vendable by req equipment vendor fix: fixed HPR ASRS ammo crate having incorrect sprite fix: breaching slugs packets can now be refilled into req vendor refactor: nade boxes icons refactor maptweak: added some chairs, qm locker, lamp to qm's office maptweak: added paper bins and some pens to main req area maptweak: added some rack kits to req storage maptweak: fixed incorrect wall smoothing near req vendor /:cl: --------- Co-authored-by: Drulikar <[email protected]>
About the pull request
When Morrow initially made changes to the RO, it was a part of the experiment to add altitude control console and everything related to it, to justify piloting permissions and similar things, but it never happened and altitude control got scrapped, and QM was left demoted.
This pr promoted QM to second lieutenant (i know RO was first lieutenant), making that job on the same rank with IO, SO, CE, GP, DP, Forecon SL, Doctor.
CoC is not changed, ASO is still supervisor and has higher rank.
All QM named things been reverted back to RO.
No changes to Bunker QM, that job is completely the same.
Added special lieutenant beret to RO's vendor. Sprites by me.
Explain why it's good for the game
Currently QM is in limbo of having all the access, skills and capabilities of a full officer, but has actually no officer rank, and the rank demotion wasn't justified, the thing that it was made for got axed.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑
add: QM promoted to 2lt and renamed back to RO
add: added RO beret
add: everything related to QM has been renamed back to RO, (bunker QM is the same)
/:cl: